<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>北大 on AI 实战派 · 从技术到赚钱</title><link>https://guijiagi.com/tags/%E5%8C%97%E5%A4%A7/</link><description>Recent content in 北大 on AI 实战派 · 从技术到赚钱</description><generator>Hugo</generator><language>zh-cn</language><copyright>本站内容采用 CC BY-NC-SA 4.0 国际许可协议授权</copyright><lastBuildDate>Thu, 22 Oct 2026 15:00:00 +0800</lastBuildDate><atom:link href="https://guijiagi.com/tags/%E5%8C%97%E5%A4%A7/index.xml" rel="self" type="application/rss+xml"/><item><title>「北大DragMesh：一次拖拽生成可交互3D关节运动」3D动画要被重做吗？</title><link>https://guijiagi.com/posts/2026-10-22-10-pku-dragmesh-interactive-3d-articulated-motion/</link><pubDate>Thu, 22 Oct 2026 15:00:00 +0800</pubDate><guid>https://guijiagi.com/posts/2026-10-22-10-pku-dragmesh-interactive-3d-articulated-motion/</guid><description>北大团队提出IJCV 2026收录的DragMesh方法，通过一次拖拽交互生成可交互的3D关节运动，大幅降低三维角色动画制作门槛。</description></item></channel></rss>