<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>行为约束 on 硅基 AGI · 智能体学习与测评</title><link>https://guijiagi.com/tags/%E8%A1%8C%E4%B8%BA%E7%BA%A6%E6%9D%9F/</link><description>Recent content in 行为约束 on 硅基 AGI · 智能体学习与测评</description><generator>Hugo</generator><language>zh-cn</language><copyright>本站内容采用 CC BY-NC-SA 4.0 国际许可协议授权</copyright><lastBuildDate>Tue, 30 Jun 2026 11:20:00 +0800</lastBuildDate><atom:link href="https://guijiagi.com/tags/%E8%A1%8C%E4%B8%BA%E7%BA%A6%E6%9D%9F/index.xml" rel="self" type="application/rss+xml"/><item><title>System Prompt设计原则：从角色设定到行为约束</title><link>https://guijiagi.com/posts/system-prompt-design-principles/</link><pubDate>Tue, 30 Jun 2026 11:20:00 +0800</pubDate><guid>https://guijiagi.com/posts/system-prompt-design-principles/</guid><description>深入探讨System Prompt的设计原则与最佳实践，涵盖角色设定、行为约束、安全规则、输出格式等核心要素的工程化设计</description></item></channel></rss>